Monday, August 9, 2010

RETRIEVE: Level 2: Step 2


STEP 2: The Dowel

"Let's start with a piece of wooden dowel. When you first have her touch the dowel, don't worry about where she touches it, just get her going well on the touching. Once she's eager to touch it, start positioning it so it will be easy for her to touch it in the middle. Gradually you'll stop clicking her for touching the very ends, but click any other touch. By changing how you present the dowel to her, you can keep your click rate very high, while not rewarding her for touching the ends.

When she's still eager to touch, and is aiming for the ends of the dowel less than one time in ten, you can stop clicking any touch but those that land in the middle. You're shaping her to touch the middle, so be careful not to frustrate her into quitting. Keep her excited about the target and gradually move to the point where you're only clicking for touches in the middle."


Here Dale is beginning Step 2 using a dumbbell instead of a dowel. But the distractions compete and Landry is no longer In the Game. Time to move this step back inside where you can control the environment.





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